Back to the top

Getting Started in Virtual Reality with Godot, an Open-Source Game Engine

Getting Started in Virtual Reality with Godot, an Open-Source Game Engine

AFTER ITS COMPLETION, YOU CAN FIND THIS CONTENT ON WORKSHOPS CATEGORY

This practical workshop will walk you through the basics of using the open-source and freely available Godot
Game Engine to create virtual worlds intended for virtual reality headsets. In this 1-hour workshop you may follow
along with an introduction to Godot, setting up a basic 3D environment, and exporting for virtual reality. This will
be a workshop for absolute beginners, no coding experience necessary. The workshop will discuss virtual reality
hardware and demonstrate its use, but no hardware will be required to participate.
This workshop requires a personal computer as well as to download and install
Blender and Godot open-source and multi-platform software tools. VR mask is not
mandatory.

Jeffrey Gangwisch |US
Jeffrey Gangwisch works with the interaction of digital and physical media, focusing on the human figure. A
founding member of the Baltimore-based new media collective strikeWare, their most recent work experiments
with augmented and virtual reality installations. They are currently serve as Assistant Professor in the
Department of Visual and Performing Arts at Albertus Magnus College in New Haven, CT.

Date

Jul 19 2020
Expired!

Time

6:00 pm

Local Time

  • Timezone: America/New_York
  • Date: Jul 19 2020
  • Time: 11:00 am

Artist Location

US

Speaker

error: