Edifice II’ (2021) is situated in an art and animation practice that embraces 3D computer animation to explore themes and tensions around nature and culture, and conceptions of the utopian and the dystopian, through the rendering of often complex digital ecosystems. The term ‘edifice’ can refer a long-established complex system of beliefs, a complicated abstract structure that can be difficult to challenge or penetrate. In this work homogeneous human figures appear as often precariously placed performers, performing ritual-like scenarios, engaged in Sisyphean tasks, or unspecified debates or arguments. The individual is collapsed into multiple uncanny digital doppelgangers, placed in uncertain environments, simulating some kind of life, often without obvious purpose. Here the loop is embraced as a narrative strategy, a narrative where there is motion but not necessarily progression. The loop allows for the paradoxical expression of a sense of motion and activity which is also profoundly inert and arrested.