An architect, designer and in-game photographer and lecturer at the Strzemiński Academy of Art in Lodz and Lodz University of Technology. His research interests include the topic of architecture in video games, game design as a creative process, and the use of local heritage in the area of new media as a way of building local identity and values. He lectures courses such as fundamentals of game design, interface design for video games and level design. He maintains a keen interest in environmental storytelling and information-rich game world design. What interests him most in the virtual dimension is the relationship between human beings and space. An ambassador and promoter of interuniversity cooperation in the field video game education. A co-organizer of the ZTGK Challege and Game Graphics Contest. The inventor of the underground world of Steam Rifts.
An architect, designer and in-game photographer and lecturer at the Strzemiński Academy of Art in Lodz and Lodz University of Technology. His research interests include the topic of architecture in video games, game design as a creative process, and the use of local heritage in the area of new media as a way of building local identity and values. He lectures courses such as fundamentals of game design, interface design for video games and level design. He maintains a keen interest in environmental storytelling and information-rich game world design. What interests him most in the virtual dimension is the relationship between human beings and space. An ambassador and promoter of interuniversity cooperation in the field video game education. A co-organizer of the ZTGK Challege and Game Graphics Contest. The inventor of the underground world of Steam Rifts.