“Internal (A More Tragic Case)”, a collaboration in moving image and sound by Matt Dombrowski and Scott F. Hall, starts with two orbs flowing toward the viewer through dark and murky space. Colorful virus-like forms bloom into varied shapes and melt kaleidoscopically into clusters, to the sound of a looping bass that choreographs their movement with an ominous mood. The foreboding is validated in the second phase of the video–after a brief fade into black, the shapes reappear looking more advanced, mutating and colliding ever more rapidly. Finally, strict geometries superimpose over the frenzied metamorphs, perhaps attempting to measure or restrict them. The overall effect is one of a progression that is at once methodical and chaotic–a microscopic harmony building up to a potentially devastating outcome.

BY  Matt Dombrowski Scott F. Hal (USA)


MATT DOMBROWSKI is an Associate Professor of Emerging Media at the School of Visual Arts and Design (SVAD) for the University of Central Florida (UCF). He is a recipient of the UCF Undergraduate Teacher of Excellence Award, as well as the Dziuban Online Teaching Excellence Award. Matt is an international exhibiting artist who also bears an industry background in motion graphics and commercial art. He has worked on numerous design projects for companies such as Disney, the Orlando Magic, TG Lee Dairy, and the Golf Channel. Matt brings his visual arts, marketing, and commercial production experience into his research at UCF. His research is focused upon the melding of current digital technologies, practices, and techniques in order to implement digital art in the development of interactive experiences beyond entertainment. Matt works with various partners in engineering, healthcare, and beyond to create experiences that better serve humanitarian needs. These partnerships create hybrid multidisciplinary interactive experiences which deliver both arts and cultural impact. Matt is an affiliated faculty with Limbitless Solutions, Inc., involved in the development and production of expressive 3D printed bionic limbs, interactive alternative controllers, and bionic training games for children. His work has been featured by Adobe, Autodesk, Fast Company, the Smithsonian American Art Museum SAAM Arcade, GDC, SXSWEDU, and the Gates Foundation.