Volumetric Cinema is an emerging discourse in immersive content creation, generally with the use of XR and 3D digital techniques in filmmaking and video production. In this workshop, participants have the opportunity to work with others across the digital space, with a focus on collaborative scene composition. Through both technical and theoretical means, this workshop empowers participants with knowledge of volumetric cinema techniques and digital tools that are the most up-to-date and ready-at-hand. From GPT2, StyleGAN2, PiFUHD, Blender, Houdini, Mixamo, Meshroom, to PlayCanvas and Unreal, the pipeline distributes CG needs to open-source tools that are the best at it. The workflow introduced is not a rigid methodology, but a way of thinking about how 3D data can be standardized and translated between different interfaces, and made scalable through the use of neural networks: participants would have the autonomy of bringing the 3D data into their own software spaces. Instead of rejecting the tools that complicate our understanding of design production, how can we push them further? And what new terrains might we collectively discover?
Date and Time: 25 Sept, 16:00