[wpvr id=”8859″]
Counterfactual Mythology is an attempt to break the anthropocentric sensorium and our visual regime and question supposedly natural bodily actions and reactions in order to explore a different perspective on architectural aesthetic and the so called ‘real’ environment. The original VR experience is an experiment about new a type of communication between a semi physical – semi virtual space and is meant to be explored by two users at the same time. The first user is wearing a motion capture suit. With the body movements, he/she controls the geometry and appearance of the virtual space and creates an immersive interactive soundscape. The second user is embodying a chameleon and is navigating through the virtual world with the eyes (HMD) attached to the hands (controllers). The dislocated eyes create a completely new sense of embodiment in VR and consequently a different way of perceiving the surrounding architectural space.