A Day in the Colony is a non-interactive simulation of communication systems and social interactions. Entities of the same genus, equipped with a singular vocabulary -the sum of English language as provided by the large lexical database ‘WordNet 3.0’- start to transmit the main keywords of their preference among each other. Keywords of relevance/semantic similarity bring entities together, into unified clusters. Clusters can welcome new members, expel older members, fight for screen territory through expansion, obtain the Jolly Roger of the unifying term that brought them together, or vanish through decay. As time passes, the viewer can confirm interesting patterns that presumably govern every communication system: singular entities connecting with large crowds (the Messiah figures), clusters that are stable enough to resist the pass of time (the Tribes figures), entities that do not manage to communicate and vanish (the Hermite figures).
 
Download: A Day in the Colony.zip

BY  Georgia Skartadou (GR)


Georgia Skartadou of the Homo genus, Hominini Tribe, Homininae Subfamily and Hominidae Family, close cousin of the Gorilla, the guerrilla, the chair she is sitting while writing and the first machine that would appreciate the gesture, is an architect/artist from Thessaloniki. In her everyday life she tries to combine artistic creativity, a practice obtained from her architecture studies, scientific thought, a practice introduced by her computer science engagement, and compelling narratives, a practice pursued out of pure enjoyment. Vasileios Karavasilis is 26 years old, Computer Engineer, “eternal” student and Managing Director of eNVY softworks, an interactive media development studio based in Patras. He is a huge fan of the use of computer games in fields like art, education or applied research. He is an active member of the Game Creators Community in Greece and tries to help new members to survive this competitive world through workshops, talks and consulting.